Online Abuse and Age in Dota 2 | Proceedings of the 22nd International Academic Mindtrek Conference (2024)

research-article

Authors: Topias Mattinen and Joseph Macey

Mindtrek '18: Proceedings of the 22nd International Academic Mindtrek Conference

October 2018

Pages 69 - 78

Published: 10 October 2018 Publication History

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    Abstract

    This work examined experiences and perceptions of verbal abuse in an online game, Dota 2, in regard to age. A dataset (n=364) was gathered via an online survey with a normal age distribution, but skewed to male respondents. Statistically significant relationships were found between age and: perception of seriousness of communication abuse, number of times placed in the low priority pool, and participation in communication abuse. No statistically significant relationship was found between age and number of times target of communication abuse. Findings suggest that as player age increases, so does participation in communication abuse. Although this runs counter to existing research, it may be explained by differing perceptions of communication abuse according to age. The findings have implications both for the ways in which online abuse and harassment is investigated, and for the ways in which it can be addressed by game developers and wider society.

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    • Du Toit JKotzé E(2024)The Automatic Detection of Abusive Language in Dota 2 Chat Messages2024 International Conference on Artificial Intelligence, Computer, Data Sciences and Applications (ACDSA)10.1109/ACDSA59508.2024.10467500(1-6)Online publication date: 1-Feb-2024
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    Online Abuse and Age in Dota 2 | Proceedings of the 22nd International Academic Mindtrek Conference (3)

    Mindtrek '18: Proceedings of the 22nd International Academic Mindtrek Conference

    October 2018

    282 pages

    ISBN:9781450365895

    DOI:10.1145/3275116

    Copyright © 2018 ACM.

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [emailprotected]

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    • Tampere University of Technology
    • UTA: The University of Tampere
    • SIGCHI Finland: ACM SIGCHI Finland
    • Tampere University of Applied Sciences

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    Published: 10 October 2018

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    Author Tags

    1. Adolescent
    2. Dota 2
    3. Esports
    4. Flaming
    5. MOBA
    6. Online Gaming
    7. Online abuse
    8. Toxic Behaviour
    9. Trolling
    10. Youth

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    • Research-article
    • Research
    • Refereed limited

    Funding Sources

    • The Finnish Foundation for Alcohol Studies
    • Tekes

    Conference

    Mindtrek 2018

    Mindtrek 2018: Academic Mindtrek 2018

    October 10 - 11, 2018

    Tampere, Finland

    Acceptance Rates

    Mindtrek '18 Paper Acceptance Rate 34 of 68 submissions, 50%;

    Overall Acceptance Rate 110 of 207 submissions, 53%

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