Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)
0.1
infusion scroll
[Unique]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.This wild infusion has evolved.
healing infusion of the warrior (heal 220; cd 12)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 12
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Strength stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Press to compare to your current inscriptions
movement infusion of the duelist (speed 691%; cd 9)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 1.0
Use mode Activated
Range melee/personal
Cooldown 9
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to increase movement speed by 691% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Dexterity stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Press to compare to your current inscriptions
regeneration infusion of the sneak (heal 470; 17 cd)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 17
Travel.spd instantaneous
Usage Speed Standard (100% of a turn)
Is a nature gift
Description: Activate the infusion to heal yourself for 470 life over 5 turns.
Its effects scale with your Cunning stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
regeneration infusion of the sneak (heal 332; 13 cd)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 13
Travel.spd instantaneous
Usage Speed Standard (100% of a turn)
Is a nature gift
Description: Activate the infusion to heal yourself for 332 life over 5 turns.
Its effects scale with your Cunning stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
regeneration infusion of the warrior (heal 380; 13 cd)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 13
Travel.spd instantaneous
Usage Speed Standard (100% of a turn)
Is a nature gift
Description: Activate the infusion to heal yourself for 380 life over 5 turns.
Its effects scale with your Strength stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 21%; mental, physical; dur 3; cd 16)
0.1
infusion scroll
[Normal]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 16
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 21% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 19%; mental, physical; dur 2; cd 10)
0.1
infusion scroll
[Normal]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 10
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 2 turns.
Also removes cross-tier effects of the affected types for free.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion (res 20%; mental, physical; dur 3; cd 14)
0.1
infusion scroll
[Normal]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 14
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 20% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the sneak (res 23%; physical; dur 3; cd 10)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 10
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Cunning stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the warrior (res 33%; mental; dur 4; cd 12)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 12
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 4 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Strength stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the wizard (res 34%; mental; dur 4; cd 12)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 12
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 4 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Magic stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
blink rune of the titan (range 6; phase 28; cd 12)
0.1
T1 rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 12
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%.
Its effects scale with your Constitution stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
blink rune of the warrior (range 7; phase 20; cd 10)
0.1
T1 rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range 7
Cooldown 10
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%.
Its effects scale with your Strength stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Rune of Dissipation ( )
0.1
rune scroll
[Unique]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range 10
Cooldown 20
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune of the duelist (absorb 140; cd 12)
0.1
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 12
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Dexterity stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Press to compare to your current inscriptions
stormshield rune (threshold 13; blocks 3; dur 4; cd 12)
0.1
rune scroll
[Normal]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 12
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 13 up to 3 times.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Sealed Scroll of Last Hope
0.1
scroll
[Unique]Open the seal and read the message.Magical scrolls can have wildly different effects!
Daneth's Neckguard
2.0
T2 amulet jewelry
[Unique]
MasterWhile equipped:
Stats +6 Str +6 Con
----- def -----
Armour +10
Fatigue +2%
Resists +20% physicalA thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
Sootwreath
0.1
T2 amulet jewelry
[Rare]
NatureWhile equipped:
Stats +4 Dex +5 Wil +5 Cun
dps ----------
Phys.crit +4.0%
----- def -----
Resists +9% darkness
---------- misc
Stam/turn +2.00
Infravis +2Amulets make your neck look great!
The Black Core
0.1
T2 amulet jewelry
[Unique]
ArcaneWhile equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power."Lock your soul away, and death will never reach you."
Choker of Dread
0.1
T3 amulet jewelry
[Unique]
ArcaneWhile equipped:
dps ----------
Phys.pwr +5 (+1 eff.)
Spell.pwr +5 (+1 eff.)
----- def -----
Blind- +100%
---------- misc
See.Invis +10Summon an elder vampire with Taunt to your side for 15 turns.
Uses 46 power out of 60/60The evilness of undeath radiates from this amulet.
Floemonster
0.1
T3 amulet jewelry
[Rare]
ArcaneWhile equipped:
Stats +7 Mag
dps ----------
Dmg.mod +15% arcane
----- def -----
Armour +6
Resists +15% acid +9% fire
+9% light +6% cold
Crit.chn- 15.00%Amulets make your neck look great!
Kilngrind the gold amulet
0.1
T3 amulet jewelry
[Rare]
NatureWhile equipped:
Stats +5 Mag +5 Con
dps ----------
Spell.pwr +20 (+5 eff.)
Dmg.mod +6% darkness +9% fire
Res.pen +10% fire
----- def -----
Def/telep +10
Res/telep +10%
Dur/telep +10%
---------- misc
Mana/s.crit +2.00
Max.mana +80.00Amulets make your neck look great!
The Far-Hand
0.1
T3 amulet jewelry
[Unique]
UnknownWhile equipped:
Stats +10 Con
----- def -----
Teleport- +100%Teleport:
Level 4.0
Pwr.cost 28 out of 36/36.
Range 10
Travel.spd instantaneous
Is a spell
Description: Teleports you randomly within a large range (166).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
gold amulet 'Saluldanor'
0.1
T3 amulet jewelry
[Rare]
NatureWhile equipped:
Stats +12 Dex
dps ----------
Spell.pwr +15 (+4 eff.)
S.pwr/crit +6
Dmg.mod +24% blight
----- def -----
Resists +10% physical
Spell.save +12 (+6 eff.)
---------- misc
Stam/turn +0.80Amulets make your neck look great!
mindweaver's gold amulet of magic (+2)
0.1
T3 amulet jewelry
[Ego+]
Arcane/PsionicWhile equipped:
Stats +4 Mag +2 Wil
dps ----------
Mind.pwr +7 (+4 eff.)
----- def -----
Mind.save +7 (+3 eff.)
Confus- +15%Amulets make your neck look great!
Aryldawyn the gold ring
0.1
T3 ring jewelry
[Rare]
ArcaneWhile equipped:
Stats +4 Cun +4 Dex
dps ----------
Mind.crit +5%
Phys.pwr +17 (+4 eff.)
Spell.pwr +10 (+2 eff.)
Mind.pwr +10 (+5 eff.)
Acc +30 (+8 eff.)
----- def -----
Phys.save +6 (+2 eff.)
Mind.save +6 (+3 eff.)Rings make your fingers look great!
Bregychak the Scorchdredge
0.1
T3 ring jewelry
[Rare]
MasterWhile equipped:
Stats +7 Str +6 Con
dps ----------
Phys.pwr +9 (+2 eff.)
----- def -----
Armour +4
Defense +20 (+7 eff.)
Resists +6% mind +12% fire
Mind.save +6 (+3 eff.)
Max.HP +100.00Rings make your fingers look great!
Carrionraider the gold ring
0.1
T3 ring jewelry
[Rare]
MasterWhile equipped:
Stats +4 Con
dps ----------
Dmg.mod +9% nature
Melee Ret 4 nature
On Hit (Melee):
* 20% chance to reduce armor by 40%
----- def -----
Resists +12% acid +15% blight
Spell.save +15 (+8 eff.)
---------- misc
Max.stam +23.00Rings make your fingers look great!
Lelamnir the Muckweeper
0.1
T3 ring jewelry
[Rare]
MasterWhile equipped:
dps ----------
Dmg.mod +6% nature
Res.pen +25% nature
----- def -----
Resists +6% nature +15% cold
+15% darkness
+5% arcane
Spell.save +9 (+5 eff.)
HP.reg +3.00
Stun/Frz- +38%Rings make your fingers look great!
Olelathabers the Chillstrike
0.1
T3 ring jewelry
[Rare]
MasterWhile equipped:
Stats +10 Str +3 Dex +3 Cun
+8 Con
dps ----------
Phys.pwr +11 (+3 eff.)
Dmg.mod +9% cold
Res.pen +25% cold
----- def -----
Crit.chn- 15.00%
---------- misc
See.Invis +24Rings make your fingers look great!
Strikescar the gold ring
0.1
T3 ring jewelry
[Rare]
ArcaneWhile equipped:
Stats +5 Cun +4 Mag
dps ----------
Spell.pwr +7 (+2 eff.)
Dmg.mod +15% blight
Res.pen +5% blight +20% mind
On Hit (Melee):
* 20% chance to reduce all saves and defense by 15
----- def -----
Resists +6% lightning
+9% mind +6% blightRings make your fingers look great!
The Black Ring
0.1
T3 ring jewelry
[Unique]
ArcaneWhile equipped:
----- def -----
Spell.save +7 (+4 eff.)
---------- misc
Masteries
+0.20 Corruption/Fearfire
ShadowPwr +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power."An innocuous bauble. Until you look through the hole."
Tideoblivion the gold ring
0.1
T3 ring jewelry
[Rare]
MasterWhile equipped:
dps ----------
Dmg.mod +9% blight
Res.pen +10% blight
Melee Ret 2 arcane 6 blight
On Hit (Melee):
* 10% chance to reduce strength, dexterity, and constitution by 30
----- def -----
Resists +18% blight +12% cold
Phys.save +12 (+4 eff.)
Spell.save +12 (+6 eff.)
Mind.save +12 (+6 eff.)Rings make your fingers look great!
gold ring 'Falubers'
0.1
T3 ring jewelry
[Random Unique]
Nature/PsionicWhile equipped:
dps ----------
Dmg.mod +12% cold
Melee Ret 10 acid
----- def -----
Resists +6% acid +24% cold
+5% arcane
Mind.save +6 (+3 eff.)
Max.HP +61.00
HP.reg +8.00
Heal.mod +13%
Confus- +28%Rings make your fingers look great!
gold ring 'Manerim'
0.1
T3 ring jewelry
[Rare]
MasterWhile equipped:
Stats +8 Cun +11 Dex
dps ----------
Dmg.mod +27% physical
Acc +11 (+3 eff.)
Apr +4
On Hit (Melee):
* 20% chance to slow global speed by 41%
* 10 arcane resource burn
----- def -----
Armour +6
Resists +6% nature
Spell.save +6 (+3 eff.)Rings make your fingers look great!
gold ring of luminosity
0.1
T3 ring jewelry
[Ego+]
ArcaneWhile equipped:
Stats +1 Mag
dps ----------
Melee+ 11 light
Ranged+ 14 light
Dmg.mod +14% lightRings make your fingers look great!
marksman's gold ring of life
0.1
T3 ring jewelry
[Ego+]
Nature/MasterWhile equipped:
Stats +6 Dex
dps ----------
Acc +12 (+3 eff.)
----- def -----
Max.HP +43.00
HP.reg +10.00
Heal.mod +13%Rings make your fingers look great!
mule's gold ring of tenacity
0.1
T3 ring jewelry
[Ego]
MasterWhile equipped:
----- def -----
Fatigue -5%
Max.HP +20.00
Disarm- +32%
Pinning- +33%
Knockbk- +24%
---------- misc
Max.enc +23Rings make your fingers look great!
solipsist's gold ring
0.1
T3 ring jewelry
[Ego+]
PsionicWhile equipped:
Stats +5 Cun +5 Wil
dps ----------
Mind.pwr +7 (+4 eff.)Rings make your fingers look great!
warrior's gold ring of misery
0.1
T3 ring jewelry
[Ego+]
Master/PsionicWhile equipped:
Stats +3 Cun +4 Str
dps ----------
Melee+ 5 physical
Ranged+ 12 physical
On Hit (Melee):
* 12% chance to reduce all saves and defense by 15
On Hit (Ranged):
* 10% chance to reduce all saves and defense by 15
----- def -----
Armour +8
---------- misc
Hate/m.crit +1.00
Max.hate +6.00Bleeding Edge:
Puts all charms on 16 cooldown
Level 2.0
Pwr.cost 16 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%.Rings make your fingers look great!
rogue's stralite ring of life
0.1
T4 ring jewelry
[Ego+]
Nature/MasterWhile equipped:
Stats +6 Cun
----- def -----
Defense +12 (+4 eff.)
Max.HP +53.00
HP.reg +10.00
Heal.mod +15%Rings make your fingers look great!
Eksatin's Ultimatum (175% power, 25 apr) Power 175% Range: 1.5x
3.0
T4 battleaxe 2H weapon
[Unique]
Master
Uses 130% Str
Dmg
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +25
Crit +25.0%
Atk.spd 100%
On Crit:
* decapitate a weakened target
While equipped:
dps ----------
Crit.mult +25.00%This gore-stained battleaxe was once used by an infamously sad*stic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
elemental stralite battleaxe of massacre (167% power, 3 apr) Power 167% Range: 1.5x
3.0
T4 battleaxe 2H weapon
[Ego+]
Arcane/Master
Uses 120% Str
Dmg
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +3
Crit +7.5%
Atk.spd 100%
On Hit:
* Create an explosion dealing 109 acid damage (1/turn)
While equipped:
dps ----------
Dmg.mod +12% acid
Res.pen +24% acidMassive two-handed battleaxes.
Xerynor the stralite greatsword (160% power, 7 apr) Power 160% Range: 1.6x
3.0
T4 greatsword 2H weapon
[Random Unique]
Arcane/Master
Uses 120% Str
Dmg
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +4.5%
Atk.spd 100%
On Hit.r1 +12 physical +12 fire
While equipped:
Stats +2 Con
dps ----------
Phys.crit +12.0%
Crit.mult +24.00%
Dmg.mod +6% physical
Res.pen +14% physical
Acc +24 (+6 eff.)
Apr +30
----- def -----
Armour +2Massive two-handed swords.
quick stralite greatsword of evisceration (162% power, 3 apr) Power 162% Range: 1.6x
3.0
T4 greatsword 2H weapon
[Ego++]
Master
Uses 120% Str
Dmg
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
On Crit:
* Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50%
While equipped:
Stats +6 Dex
dps ----------
Phys.crit +19.0%
Phys.pwr +16 (+4 eff.)
Phys.spd +10%
Acc +20 (+5 eff.)Massive two-handed swords.
stralite greatsword of torment (160% power, 3 apr) Power 160% Range: 1.6x
3.0
T4 greatsword 2H weapon
[Ego+]
Psionic
Uses 120% Str
Dmg
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turnsMassive two-handed swords.
enhanced voratun greatsword of amnesia (174% power, 4 apr) Power 174% Range: 1.6x
3.0
T5 greatsword 2H weapon
[Ego++]
Nature/Psionic
Uses 120% Str
Dmg
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
While equipped:
Stats +17 Str +5 Dex +9 Mag
+7 Wil +10 Cun
+10 ConMassive two-handed swords.
rough leather belt of unlife
1.0
T1 belt armor
[Ego+]
ArcaneWhile equipped:
----- def -----
Resists +6% blight
The wearer is treated as an undead.
The wearer no longer has to breathe.A belt that goes around your waist.
Rope Belt of the Thaloren
1.0
T2 belt armor
[Unique]
NatureWhile equipped:
Stats +7 Cun +8 Wil
dps ----------
Mind.crit +15%
Mind.pwr +15 (+8 eff.)
---------- misc
Masteries
+0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.
noble's hardened leather belt of burglary
1.0
T3 belt armor
[Ego++]
MasterWhile equipped:
Stats +5 Dex +5 Wil +10 Cun
+7 Lck
dps ----------
Against +26% Summoned
----- def -----
D.Red.from +23% Summoned
Stealth +7
---------- misc
T.Disarm +15
Infravis +5A belt that goes around your waist.
skylord's hardened leather belt
1.0
T3 belt armor
[Ego+]
NatureWhile equipped:
Stats +4 Str +2 Dex +4 Wil
+4 Cun
----- def -----
Phys.save +14 (+5 eff.)
Spell.save +13 (+7 eff.)
Mind.save +14 (+7 eff.)A belt that goes around your waist.
Mardunarirand the Winddash (2 def, 0 armour)
2.0
T3 cloak armor
[Rare]
PsionicWhile equipped:
Stats +9 Cun +5 Wil
dps ----------
Mind.crit +6%
Phys.pwr +10 (+3 eff.)
Dmg.mod +18% nature
Res.pen +20% mind +10% nature
Acc +10 (+3 eff.)
----- def -----
Defense +2 (+1 eff.)
Resists +9% nature
Phys.save +9 (+3 eff.)A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
cashmere cloak 'Gomira' (2 def, 0 armour)
2.0
T3 cloak armor
[Rare]
MasterWhile equipped:
Stats +4 Str +8 Dex +4 Con
dps ----------
Crit.mult +10.00%
Phys.pwr +25 (+6 eff.)
----- def -----
Defense +2 (+1 eff.)
Resists +6% acid +15% cold
+6% temporal
Spell.save +7 (+4 eff.)
HP.reg +4.00
Cut- +20%
---------- misc
Stam/turn +4.10
Masteries
+0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
restorative cashmere cloak of fog (9 def, 0 armour)
2.0
T3 cloak armor
[Ego++]
NatureWhile equipped:
----- def -----
Defense +9 (+3 eff.)
Resists +12% blight +14% fire
+18% light
+11% nature
Stealth +7
HP.reg +7.00
Heal.mod +15%A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
scholar's pair of dwarven-steel boots of spellbinding (0 def, 4 armour)
3.0
T3 feet armor
Reqs Heavy armour training
[Ego+]
ArcaneWhile equipped:
Stats +2 Mag
dps ----------
Spell.pwr +5 (+1 eff.)
----- def -----
Armour +4
Fatigue +3%
---------- misc
Spell.cld 10%Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
Unbreakable Greaves (8 def, 20 armour)
3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
MasterWhile equipped:
Stats +20 Str -6 Dex
+10 Con
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +15% physical
----- def -----
Armour +20
Hardiness +20%
Defense +8 (+3 eff.)
Fatigue +12%
Resists +15% acid
+15% physical
Knockbk- +100%These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
Huryletohad the rough leather gloves (0 def, 1 armour)
1.0
T1 hands armor
[Rare]
PsionicWhile equipped:
dps ----------
Phys.crit +1.0%
Crit.mult +15.00%
Dmg.mod +6% mind
Res.pen +5% physical
----- def -----
Armour +1
Phys.save +9 (+3 eff.)
HP.reg +2.00
---------- misc
Stam/turn +0.60
Max.stam +11.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Fists of the Desert Scorpion (8 def, 4 armour) Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Master/PsionicWhile equipped:
Stats +3 Str +3 Wil +3 Cun
dps ----------
Mind.pwr +3 (+2 eff.)
Dmg.mod +8% physical
----- def -----
Armour +4
Defense +8 (+3 eff.)
Disarm- +40%
---------- misc
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Mindhook:
Level 4.0
Pwr.cost 13 out of 24/24.
Range 6
Travel.spd instantaneous
Is a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Drablek the Blindwend (0 def, 22 armour)
1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Arcane/MasterWhile equipped:
Stats +9 Dex +12 Cun +7 Con
dps ----------
Dmg.mod +21% light
Res.pen +20% light
Acc +15 (+4 eff.)
Apr +27
----- def -----
Armour +22
Hardiness +8%
Fatigue +5%
Resists +9% physical
---------- misc
Light +3
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Steady Shot:
Puts all charms on 16 cooldown
Level 3.0
Pwr.cost 16 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).Metal gloves protecting the hands up to the middle of the lower arm.
hardened leather cap 'Bethuda' (0 def, 3 armour)
2.0
T3 head armor
[Rare]
NatureWhile equipped:
Stats +18 Str +2 Dex +5 Wil
+4 Cun
dps ----------
Phys.pwr +9 (+2 eff.)
On Hit (Melee):
* 20% chance to reduce armor by 40%
----- def -----
Armour +3
Fatigue +3%
Resists +10% physical
Phys.save +8 (+3 eff.)
---------- misc
See.Invis +15A cap made of leather.
mindcaging dwarven-steel helm (0 def, 4 armour)
3.0
T3 head armor
Reqs Heavy armour training
[Ego+]
PsionicWhile equipped:
----- def -----
Armour +4
Fatigue +4%
Resists +13% mind
Mind.save +21 (+10 eff.)
Confus- +28%A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
aquamarine
0.0
T2 blue gem
[Normal]While equipped:
Armour +2
Resists +2% all
Item imbue powers:
Armour +2
Resists +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
4 opal
0.0
T2 blue gem
[Normal]While equipped:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Item imbue powers:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
topaz
0.0
T2 blue gem
[Normal]While equipped:
Defense +4 (+2 eff.)
Phys.save +4 (+1 eff.)
Spell.save +4 (+2 eff.)
Mind.save +4 (+2 eff.)
Item imbue powers:
Defense +4 (+2 eff.)
Phys.save +4 (+1 eff.)
Spell.save +4 (+2 eff.)
Mind.save +4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
amethyst
0.0
T2 violet gem
[Normal]While equipped:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Item imbue powers:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
onyx
0.0
T3 black gem
[Normal]While equipped:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Item imbue powers:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
lapis lazuli
0.0
T3 blue gem
[Normal]While equipped:
Defense +6 (+2 eff.)
Phys.save +6 (+2 eff.)
Spell.save +6 (+3 eff.)
Mind.save +6 (+3 eff.)
Item imbue powers:
Defense +6 (+2 eff.)
Phys.save +6 (+2 eff.)
Spell.save +6 (+3 eff.)
Mind.save +6 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
4 emerald
0.0
T3 green gem
[Normal]While equipped:
Armour +3
Resists +3% all
Item imbue powers:
Armour +3
Resists +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
2 garnet
0.0
T3 red gem
[Normal]While equipped:
Phys.crit +3.0%
Spell.crit +3%
Mind.crit +3%
Dmg.mod +6% all
Item imbue powers:
Phys.crit +3.0%
Spell.crit +3%
Mind.crit +3%
Dmg.mod +6% all
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
7 quartz
0.0
T3 white gem
[Normal]While equipped:
Stun/Frz- +30%
Item imbue powers:
Stun/Frz- +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
sapphire
0.0
T4 blue gem
[Normal]While equipped:
Defense +8 (+3 eff.)
Phys.save +8 (+3 eff.)
Spell.save +8 (+4 eff.)
Mind.save +8 (+4 eff.)
Item imbue powers:
Defense +8 (+3 eff.)
Phys.save +8 (+3 eff.)
Spell.save +8 (+4 eff.)
Mind.save +8 (+4 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
turquoise
0.0
T4 green gem
[Normal]While equipped:
Res.pen +10% all
Acc +10 (+3 eff.)
Item imbue powers:
Res.pen +10% all
Acc +10 (+3 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Crystal Focus
0.0
T2 multi-hued gem
[Unique]
ArcaneWhile equipped:
Stats +5 Mag
Dmg.mod +20% arcane
+20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: ArcaneCombine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1This crystal radiates the power of the Spellblaze itself.
Burning Star
1.0
T3 white gem
[Unique]
ArcaneWhile carried:
Light +1
Latent Damage Type: Light
Map surroundings within range 20.
Uses 23 power out of 30/30The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
Prothotipe's Prismatic Eye
0.0
T3 multi-hued gem
[Unique]
ArcaneWhile equipped:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning
+10% fire +10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning
+10% fire +10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: LightningThis cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
482 alchemist agate
0.0
T1 black alchemist-gem
[Normal]When used as an alchemist bomb:
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
Aerytha
1.0
T3 lite
[Random Unique]
MasterWhile equipped:
dps ----------
Res.pen +5% all
Acc +20 (+5 eff.)
Apr +11
----- def -----
Defense +10 (+4 eff.)
---------- misc
Light +11A normal brass lantern, enhanced by alchemy to make it brighter.
Borilar the Lightningwisp
1.0
T3 lite
[Rare]
ArcaneWhile equipped:
dps ----------
Dmg.mod +18% lightning
+12% cold +11% light
Res.pen +25% lightning
+10% cold
----- def -----
Resists +9% lightning
+21% fire
+10% darkness
Affinity +5% light
---------- misc
Light +7Sun Flare:
Puts all charms on 23 cooldown
Level 3.0
Pwr.cost 23 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area.
All enemies effected will take 167.70 light damage.
At talent level 3 you gain 32% light, darkness, and fire resistance for 4 turns.
The damage done and resistances will increase with your Spellpower.A normal brass lantern, enhanced by alchemy to make it brighter.
Mummified Egg-sac of Ungolë
2.0
egg misc
[Unique]
NatureWhile carried:
---------- misc
Light -2
Summon up to 2 spiders.
Uses 61 power out of 100/100Dry and dusty to the touch, it still seems to retain some shadow of life.
Voryba the Bleakrigor (dig speed 14 turns)
3.0
T3 digger tool
[Rare]
MasterWhile equipped:
Stats +4 Str
dps ----------
Crit.mult +36.00%
Phys.pwr +32 (+8 eff.)
Dmg.mod +12% physical
+12% light
+15% darkness
Acc +10 (+3 eff.)
Apr +6
---------- misc
Stam/turn +3.00
While carried:
---------- misc
Talents +1 DigAllows you to dig a wall, remove a tree, create ways.
Silotha the voratun pickaxe (dig speed 7 turns)
3.0
T5 digger tool
[Random Unique]
MasterWhile equipped:
Stats +6 Str +4 Wil
dps ----------
Apr +9
----- def -----
Armour +4
Defense +6 (+2 eff.)
Resists +9% cold +7% physical
+5% arcane
+3% temporal
---------- misc
Equi/ret +0.04
Max.psi +10.00
Infravis +2
While carried:
---------- misc
Talents +1 DigPerfect Strike: (Instant)
Puts all charms on 20 cooldown
Level 2.6
Pwr.cost 20 out of 26/26.
Range melee/personal
Travel.spd instantaneous
Description: You have learned to focus your blows to hit your target, granting +66 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns.Allows you to dig a wall, remove a tree, create ways.
Orb of Communication
0.0
orb
[Plot Item]
UnknownSpeak with someone.
Uses 1 power out of 128/128
Activation is instant.This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth.
Orb of Many Ways
1.0
orb
[Plot Item]
UnknownActivate a portal.
Uses 8 power out of 30/30The orb projects images of distant places, some that seem to be not of this world, switching rapidly.
If used near a portal it could probably activate it.
Scrying Orb
1.0
orb
[Plot Item]
UnknownWhile carried:This orb will automatically identify items you find.
Transmogrification Chest When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
2.0
sher'tul chest
[Plot Item]
UnknownWhile carried:
Transmogrify all the items in your chest at once (also done automatically when you change level).
Uses 0 power out of 1000/1000This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Rod of Entropy (1/1)
2.0
T2 rod charm
[Unique]
UnknownWhile carried:
---------- misc
Light -1
Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 144% of the healing done. This effect scales with your Magic stat..
Uses 57 power out of 75/75This rod seems to make light die around it. You feel tired just looking at it.
Rod of Recall (2/2)
2.0
rod charm
[Plot Item]
UnknownRecall the user to the worldmap after 40 turns.
Uses 153 power out of 400/400This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
soothing dwarven-steel torque of mindblast [power 230] (12 cooldown)
2.0
T3 torque charm
[Ego+]
PsionicBlast the opponent's mind dealing 230 mind damage and silencing them for 4 turns
Puts all charms on 12 cooldown
100% to heal for 45.Torques are made by powerful psionics to store psionic powers.
Gunekath the Scabguile [power 107] (19 cooldown)
2.0
T4 torque charm
[Random Unique]
PsionicWhile equipped:
Stats +1 Dex +4 Wil
dps ----------
Res.pen +25% nature
----- def -----
Crit.chn- 5.00%
---------- misc
Light +3Setup a psionic shield, reducing all damage taken by 107 for 5 turns
Puts all charms on 19 cooldown
100% to increase the duration of 2 beneficial effects by 2.
100% to cleanse 2 total effects of type disease, wound, or poison.
100% to gain a 24% chance to evade weapon attacks for 2 turns.Torques are made by powerful psionics to store psionic powers.
Abyssbraid [power 150] (19 cooldown) (Tentacle Stats)
2.0
T2 totem charm
[Random Unique]
NatureWhile equipped:
dps ----------
Res.pen +10% fire
+15% temporal
----- def -----
Def/telep +10
Res/telep +10%
Dur/telep +10%Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
Life:
Base Damage: 159
Armor: 0
All Resist: 0
Puts all charms on 19 cooldown
100% to gain a 12% chance to evade weapon attacks for 2 turns.
100% to reduce 1 talent cooldowns by 2.
100% to reduce fatigue by 30% for 2 turns.Natural totems are made by powerful wilders to store nature power.
Cuthayasta the Spiderraptor [power 284] (12 cooldown)
2.0
T3 totem charm
[Rare]
NatureWhile equipped:
dps ----------
Dmg.mod +6% acid +12% nature
Res.pen +20% acid +25% fire
Melee Ret 8 acid
----- def -----
Resists +6% acid +6% fire
+12% natureHeal yourself and all friendly characters within 10 spaces for 284
Puts all charms on 12 cooldownNatural totems are made by powerful wilders to store nature power.
Duathelcrypt the yew totem of summon tentacle [power 270] (19 cooldown) (Tentacle Stats)
2.0
T3 totem charm
[Rare]
NatureWhile equipped:
dps ----------
Dmg.mod +12% darkness
+30% arcane
Res.pen +25% arcane
----- def -----
Resists +18% darknessSummon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
Life:
Base Damage: 311
Armor: 30
All Resist: 20
Puts all charms on 19 cooldown
100% to cleanse 3 total effects of type disease, wound, or poison.Natural totems are made by powerful wilders to store nature power.
Rainwither the yew wand of clairvoyance [power 12] (12 cooldown)
2.0
T3 wand charm
[Rare]
ArcaneWhile equipped:
dps ----------
Dmg.mod +18% nature
+9% darkness
Res.pen +10% light
+10% nature
On Hit (Melee):
* 20% chance to slow global speed by 41%
---------- misc
Light +3Reveal the area around you, dispelling darkness (radius 12, power 84 based on Magic), and detect the presence of nearby creatures for 10 turns
Puts all charms on 12 cooldown
100% to increase the duration of 2 beneficial effects by 2.Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
yew wand of shielding 'Abysskin' [power 314] (16 cooldown)
2.0
T3 wand charm
[Rare]
ArcaneWhile equipped:
dps ----------
Dmg.mod +21% fire
Res.pen +15% fire
On Hit (Melee):
* 20% chance to slow global speed by 41%
----- def -----
Resists +9% nature
+6% darkness
Spell.save +18 (+9 eff.)Create a shield absorbing up to 314 damage on yourself and all friendly characters within 10 spaces for 4 turns
Puts all charms on 16 cooldown
100% to increase all damage penetration by 22% for 2 turns.Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
Forbidden Tome: "A View From The Gallery"
2.0
T2 forbidden tome
[Unique]
UnknownRead the book.The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
Forbidden Tome: "The Illusory Castle"
2.0
forbidden tome
[Unique]
UnknownRead the book.The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.